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Hey there, fellow gamers!

Welcome to my very first game – a wild and chaotic 3D platformer I built in just 3 days! It’s called an “Impossible Cube” for a reason… because it's truly, absolutely, unapologetically HARD.

So, what makes it so tough? Well, let me explain:

In most games, movement feels smooth and responsive, right? You press a direction, your character goes that way – simple. But not here. In this twisted little platforming nightmare, if you try to go left... you will go left. Not just a nudge or a step – you’ll keep accelerating left with no mercy. The longer you move in that direction, the faster you go, and the harder it is to stop or correct your course. You can forget about moving in a straight line once momentum kicks in. There’s no “fine-tuning” your position here. Just pure chaos.

Imagine balancing on a narrow beam while being pushed by invisible forces – that’s the kind of challenge you’re up against. Precision? Timing? Reflexes? You’ll need all of them, and more. It’s a test of patience, skill, and your willingness to laugh through the frustration.

I made this game as a quick challenge to myself, pushing my creativity, problem-solving, and game design limits in just three days. It's a bit rough around the edges, but I poured a ton of love (and maybe a little madness) into it.

So if you're into brutally difficult platformers, odd movement mechanics, and want to see what kind of chaos can be created in under 72 hours – give it a shot!

Let me know what you think, and thanks for checking it out! hehe

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Click download now to get access to the following files:

Impossible Cubev0.1.zip 30 MB

Development log

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